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Maps/materials to Arnold
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Hello!
Want to redo my textures by only using Arnold materials to benefit from the GPU renderer.
Right now im using composite mapping with uvw unwrap modifier, which did a well job.
I´d like to ask for advice on how to build the same setup with Arnold materials.
Already using the Layer RGBA, but getting different results like this:
Upper eyebrows material is standard, lower is Arnold
Attached example files, save with texture and alpha.
Note: Its important for me to have the transition from bitmap to bitmap with channel ids.
Thank you in advance