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Denoiser Issue?

33 REPLIES 33
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Message 1 of 34
cerakecera
2275 Views, 33 Replies

Denoiser Issue?

Hello
I have an issue regarding the way the denoiser are applied. In previous versions the denoiser calculated at the end of the render, but now it does it during the render progress, which increases render time.
Dont know, if this is a new feature, or a bug.
How to revert to previous behaviour?
Recorded the issue

https://mega.nz/file/vg9CSbKL#PLsUdmSH8du1VBi_EMMHlASQzTfr0RpyyMcdazfQTcs

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33 REPLIES 33
Message 21 of 34
cerakecera
in reply to: Stephen.Blair

Can i make a suggestion?
Keep both features and make it switchable with a checkbox or something like that. Or offer 2 versions, one with the new feature and the other one has the old denoiser behaviour.
In any case, wouldnt that be easier for you guys than optimizing? And especially more fair for users, who didnt want that new feature and now have to wait for the optimization...

Please make one of the above mentioned quick solutions possible.

Message 22 of 34
strg6004
in reply to: cerakecera

@cera
Dont bother, they dont care.
They stubbornly ignore you, until you give up asking. Thats how Arnold development is...

I just hope alot users read this thread and realise how shabby these people are!

For me, im done with Arnold and will switch to a more superior renderer like Redshift!!!
I suggest you do that, too, because the dont give damn about this issue!

Message 23 of 34
Stephen.Blair
in reply to: cerakecera

Opening a ticket, triaging and prioritizing it, scheduling it for development, and then actually working on it is not ignoring it.


We cannot publicly pre-announce when new features and changes will be available. That's the way it is with publicly traded companies.



// Stephen Blair
// Arnold Renderer Support
Message 24 of 34
strg6004
in reply to: Stephen.Blair

You got couple times told to just give the option to use the old or new denoiser feature, which is done with a simple checkbox or different versions etc....

Simple solutions until you got that issue fixed, but you prefer to just ignore that!! And now people have to wait for that "optimization"...
No words, man

Message 25 of 34
Stephen.Blair
in reply to: strg6004

We're not ignoring anything.

Even a simple toggle is a change in behavior that has to happen in the core and in the plugins. So, more than a simple "bug fix". Not necessarily complicated, but not a bug fix candidate.



// Stephen Blair
// Arnold Renderer Support
Message 26 of 34
CiroCardoso3v
in reply to: strg6004

I may have a temporary solution for you. Just need to test a couple of things.
Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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Message 27 of 34
CiroCardoso3v
in reply to: cerakecera

Here is a temporary solution to solve this.

Thanks to Declan Russell for coding this and to Mads for showing me this a couple of months ago.

Go to https://github.com/DeclanRussell/IntelOIDenoiser/releases/tag/1.6

Download the Denoiser_v1.6.zip. Unzip it to your C:\ drive for example.

Then open the notepad or notepad+ and add these lines taken from Declan's script.

SET FILE_EXTENSION=exr
SET PATH_TO_DENOISER=C:\Denoiser_v1.6\Denoiser_v1.6
SET OUTPUT_PREFIX=denoised_


for /r %%v in (*.%FILE_EXTENSION%) do %PATH_TO_DENOISER%\Denoiser.exe -i "%%~nv.%FILE_EXTENSION%" -o "%OUTPUT_PREFIX%%%~nv.%FILE_EXTENSION%"


cmd /k

Change the exr to the extension you are using. Although you should be rendering out EXRs and not jpgs, pngs or tiffs.

Set path - is the folder where you unzip the Denoiser_v1.6zip file.

Save as denoiser.bat and save it inside the folder with the files you want to denoise.

1637654348230.png


Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 28 of 34
cerakecera
in reply to: CiroCardoso3v

Thanks to Ciro Cardoso for his life-saving workaround for this issue!


Message 29 of 34
Anonymous
in reply to: CiroCardoso3v

Hi

Thank for the info, but I'm getting error
00:00:000 | Launching OIDN AI Denoiser command line app v1.6
00:00:000 | Created by Declan Russell (01/03/2019)
00:00:000 | Input image: arnold1.exr
00:00:004 | Loaded successfully
00:00:004 | Output image: denoised_arnold1.exr
00:00:178 ERROR | Failed to convert beauty to float3
any solutions for this?


Message 30 of 34
CiroCardoso3v
in reply to: Anonymous

Hi,

according to Declan as mentioned on his website:

Currently the only workflow is to render AOVs separately and then feed paths to each. I've also replied in DeclanRussell/NvidiaAIDenoiser#18 in regard to multilayer EXR support :) 

So, are you trying to denoise all the AOVs in one go?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 31 of 34
Anonymous
in reply to: CiroCardoso3v

Hi
my bad, I didn't read the exception, and yes I was trying to denoise all AOVs in one go.
So I have to add a token <RenderPass> to get all the AVOs then use Nuke to shuffle them in one exr file.
work fine !
Thank you

Message 32 of 34
CiroCardoso3v
in reply to: Anonymous

You are welcome. I do wonder if this denoise could be implemented in Nuke. That would made a massive difference.
Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 33 of 34
cerakecera
in reply to: cerakecera

With the new release, hoped this matter would be solved by now.
Couple month have passed, can you guys give an update?

Message 34 of 34
thiago.ize
in reply to: cerakecera

I believe we have a fairly good set of fixes in place but it's more "aggressive" than we're allowed to normally do for a bug fix release. Bug fix releases, like 7.0.0.2, are not supposed to introduce new features (like an option to enable/disable imager previews) or remove a feature (like the imager previews). We have that in place so that people can be comfortable that upgrading to a newer bug fix release is unlikely to cause problems in existing scenes and workflows. No guarantees, but I am hopeful that the next non-bugfix release should have this improved.

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