Make an object visible behind a solid object regardless?
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I'll try to explain with much detail as possible.
What I have here is a poplar anime character and I'm trying to get her eyebrows to show through her hair in rendering regardless just like in the anime series, and in one of the games that have achieved this result too. (That game uses Unreal Engine 4 which I know is only a gaming engine. In that game their eyebrows show through their hair perfectly.)
Here she is
And here I have the eyebrows selected. (Since it's selected, they show through her hair as if this is almost the result I'm trying to get.)
I could use vertex paint and paint the area of the hair transparent but, that's not ideal.
I really want to know if it's possible to have the eyebrows show through her hair in the render regardless. Maybe need to have something for the hair model and the eyebrows so that they interact with each other?...Maybe switch to a new render plugin?
I'm using 3DS Max 2020 with the latest Arnold.