On the design process is very important to have the correct Shaders/ Materials applied on the surfaces and Alias does a great job on that, the Shader Library, the Apply Shader function etc.. all works very well.
The problem sometimes is when we need to label some parts or surfaces. Some big OEMs has rules to define what are NEW surfaces, only TRIMMED surfaces, ENG surfaces, COP (carry-over parts), COP in new position, etc... These are usually very simple shaders, just for reference.
So we end-up in a problem where we have to either put the "design material" like Black Plastic, Silver Paint etc.. OR the "label material".
No, the diagnostic shader doesn't work for it. The multicolor function can be completely reset wit a mistaken click.
So my suggestion is to have two kinds of shader like MATERIAL SHADER and LABEL SHADER.