Hallo systembolaget
I incidently looked at this and thougt.. give it a try..
your patch layout is good I think, I would choose it in a similar way; alhough I have two slightly different variants.
First. I guess your square will work a lot better if you just trim convert (temporarily) the fillets.
Still I guess its always a bit of manual optimization at the cv's neccesary (with transform cv tool; and most important the align-tool)
I usually dont rely on the inbuild aligns of square or rail in such a corner...
1. For the first patch marked in the picture,
Variant 1: I basically used an extension of the fillet surface and aligned it, with a blend factor.
Variant 2: The small fillet runs a bit further on the big fillet in a real fillet shape ... I hope the picture/model explains.
2. A rough patch for the big inverse-ball-corner-patch (2). I just throw a fast surface in there (degree 5x5), without looking too much at the alignment. (I used a blend, could also be a square)
3. Than I align the two borders with the big fillets to g2 with the align-tool as good as possible. And I always use temporarily trim converts on the initial fillets, so I get the most accurate cv-layout. red 1 and 2 in the align-picture.
Than I use the Align-History in combination with the transform-cv-tool (slide or projected) to get the cv's in the right position. Place a locator on the border to the small fillet (align 3) to get that alignment as good as possible before actually aligning it (maybe temporarily align that to see where the cv's want to be, than align 1 and 2 again, and optimize)
4. And at the very end for the alignment 3 and 4, I increase the degree and/or the spans to get that last alignments perfect. (my customer accepts higher degree rather than more spans... so I increased the cv's in my example). Often if you are a bit patience with the optimizing, its not even neccesary to increase the cv's or spans.
That sound like ages but it is just a thing of minutes 🙂
The highlight is still a bit wavy, but most of that happens following the fillets. although it still could be a bit better...
Too Curv-deviation of 1
The curvature-deviation-value of 1 sometimes (but really just sometimes) could be a calculation mistake. But especially on flat surfaces.
I'm not perfectly sure how Alias calculates. But mathematically explained... sorry for that 🙂 ... curvature is the inversion of the local radius of a surface c=1/r . on a flat surface the radius is infinitely big. While your fillets / ball-corner may have in every point probably the tiniest amound of curvature, or an extremly big local radius. But while the deviation on the border is the difference between both ... "infinite" - "extremly big" = "still infinite"
hope that helps
Greetings David