Hello everybody!
I have been trying unsuccessfully - (obviously!) - to render some whiskey bottles. I cannot figure out how could I create a material that resembles the chromatic complexity of the natural whiskey, thus I end up with something like shown in the attached file.
Does anyone have a clue or idea on how to approach this issue? Anything could be helpful at this stage so do not hesitate to drop out any info that might be useful.
Best,
Adam
PS. Using 3ds max 2018 with the latest version of Arnold renderer
Solved! Go to Solution.
That material doesn't look transparent. Are you using the physical material of Max or the standard surface from arnold? Both can be used in Arnold but they have a different setup. It is more convenient to use the one from arnold unless you need better compatibility with Art renderer.
The transparency is driven by the transmission section in the case of the Arnold standard surface:
https://support.solidangle.com/display/A5AF3DSUG/Transmission
Hi @Anonymous,
I'm just checking in to see if you need more help with this. Did the tips of @Anonymous help to solve your issue?
Regards,
Hi there and thank you both for the support. Transparency solved the issue only partially since what I have been trying to do is create something like a "fog" into the "core" of the liquid, leaving its outer edges semi-transparent.
Is there a way to do that? (possibly with an alpha matte map or something along these lines?)
Also, as a matter of fact, I noticed that there is a built-in library specifically for liquids inside the root folder for 3ds max 2018 that did the job for the moment.
PS: again thank you very much for the help and sorry for the late reply.
Fog etc is a basic function of the transparency in arnold. Check the link I sent and if you dont find it I will point it more precisely.
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