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water material

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Message 1 of 15
Anonymous
7185 Views, 14 Replies

water material

Anonymous
Not applicable

what is the best way to make  nice water material by vray ?! 

0 Likes

water material

what is the best way to make  nice water material by vray ?! 

14 REPLIES 14
Message 2 of 15
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor

Well, it depends on what type of water are we talking about, ocean water? or pool water? faucet water?

 The main difference between ocean and pool, for example, will be the bumpiness or displacement that you use to create water distortion.

if it is pool water a simple combination of noise maps in the bump channel will do wonders.

for oceans bum may not be enough, you may need to create some displacement and use a mix map materials to create dirt and foams in the crest, there are plenty of tutorials online for each type of water.

 

For starters, just set the reflection at a regular value of 1.6 and make the water 100% reflective and transparent.  To give some depth you need to play with the fog values, here you can 'fake' how water gets darker when deeper you look at the bottom.

always use a single plane for the water and as important as the water is also important what it is around and under the water, for oceans and pool always build a bottom, with a corresponding texturing. also using HDRI as reflection environments help to create nice reflections.

 

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Well, it depends on what type of water are we talking about, ocean water? or pool water? faucet water?

 The main difference between ocean and pool, for example, will be the bumpiness or displacement that you use to create water distortion.

if it is pool water a simple combination of noise maps in the bump channel will do wonders.

for oceans bum may not be enough, you may need to create some displacement and use a mix map materials to create dirt and foams in the crest, there are plenty of tutorials online for each type of water.

 

For starters, just set the reflection at a regular value of 1.6 and make the water 100% reflective and transparent.  To give some depth you need to play with the fog values, here you can 'fake' how water gets darker when deeper you look at the bottom.

always use a single plane for the water and as important as the water is also important what it is around and under the water, for oceans and pool always build a bottom, with a corresponding texturing. also using HDRI as reflection environments help to create nice reflections.

 

Message 3 of 15
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

thank you for replying ... I'm asking about ocean and lake water material 

... I tried to make them with hdri and applieing parametars from the youtube tutorials 

and I don't have the same result 

for example when I make the reflection 100% .. the water reflect white color and this is not real effect ... 

 

 

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thank you for replying ... I'm asking about ocean and lake water material 

... I tried to make them with hdri and applieing parametars from the youtube tutorials 

and I don't have the same result 

for example when I make the reflection 100% .. the water reflect white color and this is not real effect ... 

 

 

Message 4 of 15
rendermaster
in reply to: Anonymous

rendermaster
Advisor
Advisor
Accepted solution

check this, simple vray water shaders

 

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

check this, simple vray water shaders

 

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

Message 5 of 15
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor
Accepted solution

For oceans I usually use displacement on the geometry, it gives me better results, for lakes and pools a combination of noise map should be enough, like @rendermaster  showcase.

Now if you stretch the noise in one axis like X only it will help to create a better bump.

I'll try to prepare a quick video tonight to explain better.

 

The reflection will depend on you camera location again the lighting and environment you are using, if your HDRI is too bright or white, it will create white reflection, so you need to play with that there is not a magic formula really.

Water is 100% reflective, dirt old or microparticles on the surface make it glossy or matt.

0 Likes

For oceans I usually use displacement on the geometry, it gives me better results, for lakes and pools a combination of noise map should be enough, like @rendermaster  showcase.

Now if you stretch the noise in one axis like X only it will help to create a better bump.

I'll try to prepare a quick video tonight to explain better.

 

The reflection will depend on you camera location again the lighting and environment you are using, if your HDRI is too bright or white, it will create white reflection, so you need to play with that there is not a magic formula really.

Water is 100% reflective, dirt old or microparticles on the surface make it glossy or matt.

Message 6 of 15
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

thank you so much for explaining ... and Thank you for preparing avedio it will help much more . 

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thank you so much for explaining ... and Thank you for preparing avedio it will help much more . 

Message 7 of 15
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

If you don't  have time to make a video could you send a tutorial link please ? 

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If you don't  have time to make a video could you send a tutorial link please ? 

Message 8 of 15
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor

Hi,

I was in vacation I will prepare something this week.

 

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Hi,

I was in vacation I will prepare something this week.

 

Message 9 of 15
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

OK >> thank you 🙂 
I'm waiting for it 🙂  

0 Likes

OK >> thank you 🙂 
I'm waiting for it 🙂  

Message 10 of 15
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

111.jpg

 

 

this is my last render for it ... sorry I'm asking too much 
I need to know If I can make it better with any editing 🙂  

0 Likes

111.jpg

 

 

this is my last render for it ... sorry I'm asking too much 
I need to know If I can make it better with any editing 🙂  

Message 11 of 15
Anonymous
in reply to: rendermaster

Anonymous
Not applicable

thank you 🙂

0 Likes

thank you 🙂

Message 12 of 15
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Good result, try to manipulate with the material properties  such as reflectivity, refractivity, noise etc... 

0 Likes

Good result, try to manipulate with the material properties  such as reflectivity, refractivity, noise etc... 

Message 13 of 15
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor
Accepted solution

@bisan92  Hi, Sorry for the delay in preparing this but things got really crazy at my job.

Here are two links for two type of water, one is for a pool type of water, the second video is for ocean water.

Hope this gets you started and develop your own style.

Any questions let me know.

BTW sorry for the accent, English is not my first language 😉

Fco.

 

@bisan92  Hi, Sorry for the delay in preparing this but things got really crazy at my job.

Here are two links for two type of water, one is for a pool type of water, the second video is for ocean water.

Hope this gets you started and develop your own style.

Any questions let me know.

BTW sorry for the accent, English is not my first language 😉

Fco.

 

Message 14 of 15
Francisco_Penaloza
in reply to: Anonymous

Francisco_Penaloza
Advisor
Advisor

Here is the second video.

 

 

 

0 Likes

Here is the second video.

 

 

 

Message 15 of 15
Anonymous
in reply to: Francisco_Penaloza

Anonymous
Not applicable

thank you so much 😊😊

thank you so much 😊😊

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