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Vray Light material looks ****ty

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Message 1 of 2
Badsmile
1169 Views, 1 Reply

Vray Light material looks ****ty

Hi Guys,

 

I have a VRay scene with lots of flakes around an object. Those flakes are supposed to glow in different colors. As you can see in the screenshot, it just looks bad. I played around with it a lot (like adding fallout-maps instead of a solid glow-color, or putting a reflecting glass-layer around it,....) but I just dont get it to a  photorealistic level.

Do you have any ideas? How do you set up your glowing materials?

 

thanks & best

Criss

 

(3ds Max 2016, Vray 3.3)

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Diffus3d
in reply to: Badsmile

You might try mapping a texture to them so the glow isn't so uniform, but in real photography when something glows it generally blows out and leaves a bit of a halo around it, called bloom.  The lack of the bloom is partially what's making it seem less than realistic.  Or you could maybe put a vraysoftbox in the light color, set it to radial and flip the colors so that the inner parts glow a bit more than the outer parts.  

 

Also, maybe ask in the chaosgrouup forums, as they are the developers.  Best of luck!

AJ

 

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