Hi Guys,
I have a VRay scene with lots of flakes around an object. Those flakes are supposed to glow in different colors. As you can see in the screenshot, it just looks bad. I played around with it a lot (like adding fallout-maps instead of a solid glow-color, or putting a reflecting glass-layer around it,....) but I just dont get it to a photorealistic level.
Do you have any ideas? How do you set up your glowing materials?
thanks & best
Criss
(3ds Max 2016, Vray 3.3)
You might try mapping a texture to them so the glow isn't so uniform, but in real photography when something glows it generally blows out and leaves a bit of a halo around it, called bloom. The lack of the bloom is partially what's making it seem less than realistic. Or you could maybe put a vraysoftbox in the light color, set it to radial and flip the colors so that the inner parts glow a bit more than the outer parts.
Also, maybe ask in the chaosgrouup forums, as they are the developers. Best of luck!
AJ
Alfred (AJ) DeFlaminis
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