Hi, as you can see from my screen shots below I have done a UV unwrap in 3ds Max and I have exported to .fbx and imported that to Substance Painter. Can anyone please advise why my UV map is exporting like this, and not like the one I created? I suspect that this is the default auto unwrap from Max, not my unwrap. I know that the problem originates in Max not in Substance Painter because I have also checked the .fbx by bringing it into Maya where it also has the same problem.
Seems an issue with the Skin modifier. The solution I found was to duplicate the geometry, collapse it to an edit poly, copy the UVW from the other geo and export.
Thanks, I appreciate your investigative work! I ended up redoing the UV map in Maya, but it sounds like I could have used your solution instead.
No worries.
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