UV map doesn’t export from 3ds Max to .fbx to Substance Painter.

harriet8GAP7
Explorer

UV map doesn’t export from 3ds Max to .fbx to Substance Painter.

harriet8GAP7
Explorer
Explorer

Hi, as you can see from my screen shots below I have done a UV unwrap in 3ds Max and I have exported to .fbx and imported that to Substance Painter. Can anyone please advise why my UV map is exporting like this, and not like the one I created? I suspect that this is the default auto unwrap from Max, not my unwrap. I know that the problem originates in Max not in Substance Painter because I have also checked the .fbx by bringing it into Maya where it also has the same problem.

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CiroCardoso3v
Advisor
Advisor

Seems an issue with the Skin modifier. The solution I found was to duplicate the geometry, collapse it to an edit poly, copy the UVW from the other geo and export.

Lead Enviroment Artist @Axis Studios

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Ciro Cardoso

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harriet8GAP7
Explorer
Explorer

Thanks, I appreciate your investigative work! I ended up redoing the UV map in Maya, but it sounds like I could have used your solution instead.

CiroCardoso3v
Advisor
Advisor

No worries.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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