UV map doesn’t export from 3ds Max to .fbx to Substance Painter.
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Hi, as you can see from my screen shots below I have done a UV unwrap in 3ds Max and I have exported to .fbx and imported that to Substance Painter. Can anyone please advise why my UV map is exporting like this, and not like the one I created? I suspect that this is the default auto unwrap from Max, not my unwrap. I know that the problem originates in Max not in Substance Painter because I have also checked the .fbx by bringing it into Maya where it also has the same problem.