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Uniform Surface Coloring

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Anonymous
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Uniform Surface Coloring

Hello, I'm hoping that one of you might be able to help me out with my issue.

 

I have a project where I want to load in 2D schematics into 3DSMax to create a 3D model. I then want to assign different colors (RGB) to specific surfaces, which I'll use to "encode" information into the pixels of those surfaces (For instance if I know one surface has a thickness of 30 mm and an angle of 60 degrees, I would make the color of that RGB=30,60,0).

 

I'll then perform calculations in python on the generated image. However my issue is that when I try to color surfaces in 3DSMax all of the pixels on the respective surfaces do not have a uniform RGB value, even when playing around with the shadows, reflections, etc, lighting. Is it possible to disable all effects?

 

Can any of you advise on how to achieve a uniform color on respective surfaces regardless of image capture angles, shadows, reflections, etc. I just want the "True assigned color"

 

Best Regards

Martin

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madsd
in reply to: Anonymous

See my answer to same question here ->

https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/pointcloud-rendering-with-3ds-max-2020-a...

 

You basically just want to terminate all irrelevant rays and just inject an unbiased pixel color.
This is how to do that with Arnold, which comes with the application.

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