Is it possible to create a spherical gradient map?
As opposed to the linear or radial gradient maps already available. 2d maps only.
Im using procedural noise maps (which are volumetric) with particles but I need a simple gradiated sphere too.
thanks remainz
Would love to know an answer to this please. It seems you can perform a spherical gradient very easily in cinema 4D but can't quite see the same function in 3ds max.
Cheers,
Thanks for the response.
I believe cinema 4D has a unique 3D Sphere gradient that I'm attempting to replicate in 3ds max. I've used camera projections etc but just wondering if I'm being a bit silly?
The radial gradient in max does not perform the same as the 3D Sphere gradient which is like a 3D sphere is penetrating the mesh and giving varying gradients in the viewport. So you can control the effect by navigating the mesh.
Cheers
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