Is it possible to create a spherical gradient map?
As opposed to the linear or radial gradient maps already available. 2d maps only.
Im using procedural noise maps (which are volumetric) with particles but I need a simple gradiated sphere too.
thanks remainz
Is it possible to create a spherical gradient map?
As opposed to the linear or radial gradient maps already available. 2d maps only.
Im using procedural noise maps (which are volumetric) with particles but I need a simple gradiated sphere too.
thanks remainz
Would love to know an answer to this please. It seems you can perform a spherical gradient very easily in cinema 4D but can't quite see the same function in 3ds max.
Cheers,
Would love to know an answer to this please. It seems you can perform a spherical gradient very easily in cinema 4D but can't quite see the same function in 3ds max.
Cheers,
With Gradient Ramp Map:
Cinema4D: Spherical Map = MAX: Radial Map
Cinema4D: Radial Map = MAX: Spiral Map
With Gradient Ramp Map:
Cinema4D: Spherical Map = MAX: Radial Map
Cinema4D: Radial Map = MAX: Spiral Map
Thanks for the response.
I believe cinema 4D has a unique 3D Sphere gradient that I'm attempting to replicate in 3ds max. I've used camera projections etc but just wondering if I'm being a bit silly?
The radial gradient in max does not perform the same as the 3D Sphere gradient which is like a 3D sphere is penetrating the mesh and giving varying gradients in the viewport. So you can control the effect by navigating the mesh.
Cheers
Thanks for the response.
I believe cinema 4D has a unique 3D Sphere gradient that I'm attempting to replicate in 3ds max. I've used camera projections etc but just wondering if I'm being a bit silly?
The radial gradient in max does not perform the same as the 3D Sphere gradient which is like a 3D sphere is penetrating the mesh and giving varying gradients in the viewport. So you can control the effect by navigating the mesh.
Cheers
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