Community
3ds Max Shading, Lighting and Rendering
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Scaling material texture to fit object

2 REPLIES 2
Reply
Message 1 of 3
Anonymous
22923 Views, 2 Replies

Scaling material texture to fit object

I'm trying to use a material from the library in my rendering, but I'm having a problem with the texture scaling/tiling.

Essentially, if I just unwrap the UVs of the model, and then pack them in the standard square size, all I get is a solid color (as if the color comes from a single pixel in the image instead of the whole texture).

 

So I just enlarged the UV, to a ridiculous amount I think, and it got better:

 

gallery.0.jpg

 

But as you can see the grain it's still really big. In the settings of the material itself, there is no "tiling" option anywhere. What can I do to get a better result? Is the only option really to just enlarge the UV until I get a scale I like?

2 REPLIES 2
Message 2 of 3
rendermaster
in reply to: Anonymous

try this....Real World mapping  and or Apply Map Scaler or apply UVW Map

 

 

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

Message 3 of 3
Anonymous
in reply to: rendermaster

using UVmap modifier helped me and let me change the texture projection. Thanks!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Technology Administrators


Autodesk Design & Make Report