I'm trying to use a material from the library in my rendering, but I'm having a problem with the texture scaling/tiling.
Essentially, if I just unwrap the UVs of the model, and then pack them in the standard square size, all I get is a solid color (as if the color comes from a single pixel in the image instead of the whole texture).
So I just enlarged the UV, to a ridiculous amount I think, and it got better:
But as you can see the grain it's still really big. In the settings of the material itself, there is no "tiling" option anywhere. What can I do to get a better result? Is the only option really to just enlarge the UV until I get a scale I like?
try this....Real World mapping and or Apply Map Scaler or apply UVW Map
Ronel Katigbak Pabico
3D Generalist / Animator / Renderer/ Graphics Designer
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using UVmap modifier helped me and let me change the texture projection. Thanks!
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