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Hi,
I'm using 3ds Max 2019.3 and having issues with the render to texture tool. I'm trying to use the default scanline renderer for baking diffuse maps and normal maps. Every output from this tool is blank and contains no information whatsoever. The only result that is produced is the render that is in the rendered frame window.
This appears to have been an issue for some time, is it still being worked on? The baking tools are vital in my workflow for optimising complex scenes for deployment on mobile/AR platforms and not having access to this tool is causing serious issues.
Solved! Go to Solution.
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