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Realistic Material with Maps

5 REPLIES 5
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Message 1 of 6
Anonymous
1354 Views, 5 Replies

Realistic Material with Maps

I was Practicing on my Drop Ship and i have encountered a problem when ever i use realistic material my NURBS objects losses it's shape.

5 REPLIES 5
Message 2 of 6
JamesClarke3D
in reply to: Anonymous

1 - I noticed you're in shaded mode not realistic

2 - Do your materials/maps have transparency somehow? (Perhaps disable transparency in Viewport Shading menu to test if they become visible...)

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| LinkedIn | @SnipeyX |
Message 3 of 6
Anonymous
in reply to: JamesClarke3D

I too Have noticed that but it's both showig both same in written wheter i choose maps with realistic material or simply with shaded.and let me check the transparency and i will get back to you thanks.

Message 4 of 6
Anonymous
in reply to: JamesClarke3D

This with TRansperancy Disabled.it is still isn't showing.

Message 5 of 6
JamesClarke3D
in reply to: Anonymous

Yeah my bad, I didn't look at the original images close enough and thought something was just disappearing, but I see now that it appears to actually be changing shape for some reason. No idea there really, a guess would be possibly something to do with the tesselation settings changing when in realistic display mode perhaps? For troubleshooting to determine what's going on: Maybe you could isolate the object that changes and see what's different about it? What if you put a standard material on everything with no maps? What shape does it look like when rendered?

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| LinkedIn | @SnipeyX |
Message 6 of 6
Anonymous
in reply to: JamesClarke3D

Yeah.Figured it out anyway used normal modifier and every thing worked out.

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