Hey guys, I have little problem with creating second uv channel, which I must create for UE 4.
I found few videos on you tube, but all videos have different steps.
I figured out have to create, but have little problem.
Here is simple wood fence, and texturing for planks are created with unwrap modifier.
Then I saved this UV model from first channel, for second channel.
When I activated second channel, i get this:
You see that my texture are weird and bad? Ok, now I load saved UV map to second channel and then get this:
Now I have good UV map from first channel - but still my texturing is bad.
I tried to move uv map of each polygon - but texture in my wood pland is stady - it doesnt move when i move polygon of uv map.
I tried and "Collapse to" command, but not good.
Yesterday I worked about 1 hours at this, and in 12124 attempt to do that second channel - few times was acctualy worked, but dont know how.
Tried everything, few methods from you tube, creat new testing template, but every time after going to second channel texture is frozen and stady in one direction like this.