Learn how to build realistic ocean surfaces in 3ds Max using FumeFX 7 NodeWorks Ocean.
In this tutorial, Kresimir demonstrates step by step how to create ocean foam and bubbles with FumeFX, and how to set up a convincing ocean shader for the Arnold renderer.
Perfect for VFX, CG animation, and architectural visualization artists who want to bring next-level realism to their ocean scenes in 3ds Max.
Chapters:
00:00 Ocean Quick Preset
01:16 Creating Foam
05:20 Foam Repulsors
07:27 Foam Life Reduction/Boost
09:40 Arnold Shaders
14:20 Adding Bubbles
More information:
https://afterworks.com/FumeFX-Ocean.asp
https://docs.afterworks.com/FumeFX6max/Release%20History.htm
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