FumeFX Realtime Foam and Bubbles

Learn how to build realistic ocean surfaces in 3ds Max using FumeFX 7 NodeWorks Ocean.

In this tutorial, Kresimir demonstrates step by step how to create ocean foam and bubbles with FumeFX, and how to set up a convincing ocean shader for the Arnold renderer.

Perfect for VFX, CG animation, and architectural visualization artists who want to bring next-level realism to their ocean scenes in 3ds Max.


Chapters:


00:00 Ocean Quick Preset

01:16 Creating Foam

05:20 Foam Repulsors

07:27 Foam Life Reduction/Boost

09:40 Arnold Shaders

14:20 Adding Bubbles


More information:


https://afterworks.com/FumeFX-Ocean.asp

https://docs.afterworks.com/FumeFX6max/Release%20History.htm