the reflections look weird, both mental ray or vray. Isn' t it that in the real world if you measure the height of the Object, it's reflection will be the same if not, almost the same that it's not noticeable?
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i don't have a bump map. i just made a simple backdrop following a youtube tutorial on how to create a basic studio background. the surface is from an L line and then made a fillet at the intersection vertex and then modified with extrude. Please also help me with the colors? i don't know how to set the Vray settings and lightings. i'm really just a newb at this.
@Anonymous wrote:
the surface is from an L line and then made a fillet at the intersection vertex and then modified with extrude.
Now it makes sense to me.
This is because of how smoothing works. It renders a continuous curve from the facets of adjacent faces. This means the floor of the studio is rendered as being slightly curved, because it is adjacent to a face on another angle, creating a concave mirror, foreshortening the reflection.
To break the curve at the start of the floor, you could give the floor face a different smoothing group, but that may show a visible edge.
To do this seamlessly, cut the floor face close to the start of the curve to create an extra flat face adjacent to the floor face. You can use Connect to do this. With the floor face being adjacent to another face on the same plane, it should render as prefectly flat.
@Anonymous wrote:
Please also help me with the colors? i don't know how to set the Vray settings and lightings. i'm really just a newb at this.
Sorry, I don't use Vray, so can't advise on that.
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