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Physical Material with Scanline

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Message 1 of 6
Anonymous
2057 Views, 5 Replies

Physical Material with Scanline

It seems if I used "advanced" with phsycial material and put reflection at 0, roughness at 1...and roughness at 1 for Basic, I still get a reflection with scanline.  Or at least a pretty visibly reflection of the light source...like a shine from a nearby light.

 

Is there any way to get rid of this or would you suggest just switching to a standard material for this.

 

(For glass and metal, physical material looks great with scanline)

5 REPLIES 5
Message 2 of 6
rendermaster
in reply to: Anonymous

try.. turning the reflection color will totally eliminate reflection on the object

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
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Message 3 of 6
rendermaster
in reply to: Anonymous

i mean, try.. turning the reflection color to black will totally eliminate reflection on the object

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

Message 4 of 6
Anonymous
in reply to: Anonymous

Thank you. Will try this.
Message 5 of 6
Anonymous
in reply to: rendermaster

Yes, thank you. 

 

Message 6 of 6
Anonymous
in reply to: rendermaster

Do you know if there is a way to keep the reflection but blur it the way roughness does so well with ART and Arnold?

 

So the reflection is there, but not sharp.

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