It seems if I used "advanced" with phsycial material and put reflection at 0, roughness at 1...and roughness at 1 for Basic, I still get a reflection with scanline. Or at least a pretty visibly reflection of the light source...like a shine from a nearby light.
Is there any way to get rid of this or would you suggest just switching to a standard material for this.
(For glass and metal, physical material looks great with scanline)
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Solved by rendermaster. Go to Solution.
try.. turning the reflection color will totally eliminate reflection on the object
Ronel Katigbak Pabico
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i mean, try.. turning the reflection color to black will totally eliminate reflection on the object
Ronel Katigbak Pabico
3D Generalist / Animator / Renderer/ Graphics Designer
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Do you know if there is a way to keep the reflection but blur it the way roughness does so well with ART and Arnold?
So the reflection is there, but not sharp.
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