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Opacity Mask Maps

3 REPLIES 3
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Message 1 of 4
Anonymous
481 Views, 3 Replies

Opacity Mask Maps

Hello, im still using 3ds max 2011, and I have encountered an issue with using opacity maps. Here is the image of the issue im having. I am recieving a odd white outlining of the polygons I have detach from my original model. the material is a standard material that I have the opacity map applied to. Please help.

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Hi, the linking to your image isn't working.

Message 3 of 4
Steve_Curley
in reply to: Anonymous

Not his fault - it's a known forum issue. If you click the link and get "An error occurred. Redirect is not allowed..." (in red), either click Back or close the tab (if you opened a new one) and refresh the page. Clicking the link should then work.


Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 4 of 4
Anonymous
in reply to: Steve_Curley

Hey guys thanks for your postings, I have solved the issue by using the cutting tool. I have trimmed around the decal and the white lines that I was getting is no longer there.

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