Nearest neighbor texture?

Anonymous

Nearest neighbor texture?

Anonymous
Not applicable

How to remove the smoothness of textures and make them completely pixelated like with the nearest neighbor interpolation? 

Able in viewport?

 

RaytracerRender025_texture-filtering

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Anonymous
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Hi, go to viewport Global Settings, click on Display performance tab, change texture maps to 128 or 256 and click ok.

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Anonymous
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Hi, I think is more like backwards.

What I want is to make the texture pixels completely sharp.

Thanks!

 

 

biggertextures.jpg

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Anonymous
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Hello, in your Bump node, you will find the attribute "Filtering", by default is pyramidal, try to change to None.

I think this link can help too: http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-6D4F4DB0-12EA-4B38-B14F-8DBF821ADC5F

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