Hi,
It's my first day trying out the slate material editor. I need to multiply 3 vertex color channels on top of my diffuse map.
To my surprise the result looks correct, but the node setup looks really odd.
My question is if there's anything I can change to keep it more simple. Perhaps I can somehow add an additional input to the multiply map?
Thor Nielsen
3D GeneralistHi,
It's my first day trying out the slate material editor. I need to multiply 3 vertex color channels on top of my diffuse map.
To my surprise the result looks correct, but the node setup looks really odd.
My question is if there's anything I can change to keep it more simple. Perhaps I can somehow add an additional input to the multiply map?
Thor Nielsen
3D GeneralistTry Layer RGBA.
Thank you. I'm very sure this is exactly what I need.
I'll reply back if I get stuck!
Thor Nielsen
3D GeneralistThank you. I'm very sure this is exactly what I need.
I'll reply back if I get stuck!
Thor Nielsen
3D GeneralistIf you want to multiply 3 points.
Here is a shader that does so.
You can also integrate the UV channel directly into this shader so that your UV maps and multiply maps gets sweeped up into 1 single map.
shader MultiMap
(
point a = 0,
point b = 0,
point c = 0,
output point Out = 0,
)
{
Out = a*b*c;
}
If you want to multiply 3 points.
Here is a shader that does so.
You can also integrate the UV channel directly into this shader so that your UV maps and multiply maps gets sweeped up into 1 single map.
shader MultiMap
(
point a = 0,
point b = 0,
point c = 0,
output point Out = 0,
)
{
Out = a*b*c;
}
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