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Multiplying 3 maps query

3 REPLIES 3
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Message 1 of 4
thor98_
415 Views, 3 Replies

Multiplying 3 maps query

thor98_
Advocate
Advocate

Hi,

 

It's my first day trying out the slate material editor. I need to multiply 3 vertex color channels on top of my diffuse map.

 

To my surprise the result looks correct, but the node setup looks really odd.

 

My question is if there's anything I can change to keep it more simple. Perhaps I can somehow add an additional input to the multiply map?

Thor Nielsen

3D Generalist

EESignature



0 Likes

Multiplying 3 maps query

Hi,

 

It's my first day trying out the slate material editor. I need to multiply 3 vertex color channels on top of my diffuse map.

 

To my surprise the result looks correct, but the node setup looks really odd.

 

My question is if there's anything I can change to keep it more simple. Perhaps I can somehow add an additional input to the multiply map?

Thor Nielsen

3D Generalist

EESignature



3 REPLIES 3
Message 2 of 4
oliver
in reply to: thor98_

oliver
Collaborator
Collaborator

Try Layer RGBA.

Try Layer RGBA.

Message 3 of 4
thor98_
in reply to: oliver

thor98_
Advocate
Advocate

Thank you. I'm very sure this is exactly what I need.

 

I'll reply back if I get stuck!

Thor Nielsen

3D Generalist

EESignature



0 Likes

Thank you. I'm very sure this is exactly what I need.

 

I'll reply back if I get stuck!

Thor Nielsen

3D Generalist

EESignature



Message 4 of 4
madsd
in reply to: thor98_

madsd
Advisor
Advisor

If you want to multiply 3 points.

 

Here is a shader that does so.
You can also integrate the UV channel directly into this shader so that your UV maps and multiply maps gets sweeped up into 1 single map.

 

shader MultiMap
(
	point a = 0,
	point b = 0,
	point c = 0,
	output point Out = 0,
)
{
	Out = a*b*c;
}

qqq.jpg

If you want to multiply 3 points.

 

Here is a shader that does so.
You can also integrate the UV channel directly into this shader so that your UV maps and multiply maps gets sweeped up into 1 single map.

 

shader MultiMap
(
	point a = 0,
	point b = 0,
	point c = 0,
	output point Out = 0,
)
{
	Out = a*b*c;
}

qqq.jpg

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