Community
3ds Max Shading, Lighting and Rendering
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Multiplying 3 maps query

3 REPLIES 3
Reply
Message 1 of 4
thor98_
400 Views, 3 Replies

Multiplying 3 maps query

Hi,

 

It's my first day trying out the slate material editor. I need to multiply 3 vertex color channels on top of my diffuse map.

 

To my surprise the result looks correct, but the node setup looks really odd.

 

My question is if there's anything I can change to keep it more simple. Perhaps I can somehow add an additional input to the multiply map?

Thor Nielsen

3D Generalist

EESignature



3 REPLIES 3
Message 2 of 4
oliver
in reply to: thor98_

Try Layer RGBA.

Message 3 of 4
thor98_
in reply to: oliver

Thank you. I'm very sure this is exactly what I need.

 

I'll reply back if I get stuck!

Thor Nielsen

3D Generalist

EESignature



Message 4 of 4
madsd
in reply to: thor98_

If you want to multiply 3 points.

 

Here is a shader that does so.
You can also integrate the UV channel directly into this shader so that your UV maps and multiply maps gets sweeped up into 1 single map.

 

shader MultiMap
(
	point a = 0,
	point b = 0,
	point c = 0,
	output point Out = 0,
)
{
	Out = a*b*c;
}

qqq.jpg

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report