Mesher rendering with Motion Blur

Mesher rendering with Motion Blur

Gil-G
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Mesher rendering with Motion Blur

Gil-G
Enthusiast
Enthusiast

Hello everyone,

 

When using Mesher on a Particle Flow system there is no motion blur applied.

I tested on 3ds Max 2018 & 2019.

With Vray 3, Vray Next and Arnold.

 

It doesn't work because the topology of the mesh change since the particle count change.

Do you think it would be possible to add a way to render a mesh per particle (as in PFlow) with the mesher object ?

 

I wanted to use the mesher object to export lots of particles but I found another way that keep the motion blur.

I suppose the mesher purpose is more to be able to do sim from particles movement maybe ?

http://cynaptek.com
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Max 2018
Win 10 x64.
nVidia GTX 1080 (latest Driver).
i7-3930K @ 3.2GHz, 32Gb Ram
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