I hope that someone can help me with what I thought would be a simple task. I am using Max '23 with Arnold. I have been trying to use Matte/Shadow to remove my floor plane but keep the shadows. Pretty standard it would seem but I must be doing something incorrectly, or trying to use the feature in a way it was not designed, because even after reading many posts and watching a lot of videos I have been unable to make it work. Finally I tried to keep it simple and start a new file that has a plane, a sphere and an Arnold light set to skydome. Basically I want to render the sphere where I do not see the plane but I do see the shadows. Is that even possible. Any help would be greatly appreciated.
Also, I am very new to Max after a 20 year break, and I just wanted to say thank you to everyone for all of your posts, videos, tips, tricks, forum posts and everything else that you do!
Greg
So I have been doing more experimentation and I have made this simple scene work by using an HDR map for the light. Is this normal? Is is not an option to use a preset like a fluorescent light?
Share a simple scene so that we can have a look.
If you render this scene, no shadow. If you add an .hdr to the texture on the light it works.
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