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After updating to Max 2022 it is really puzzling to try to use it. Are you sure that the material library system is now absolutely as difficult to use as it can possibly be? I mean how can someone start using Max when creating Arnold materials is pretty difficult and all the materials are grey?
The settings are for Arnold but all the base materials are missing. Just grey materials. It would be nice to see some different materials and how they are done but apparently it was possible already in the 90's but not anymore.
After some googling I find this: https://docs.arnoldrenderer.com/display/A5AF3DSUG/Material+Library
OK. So I download this and put it in to materiallibraries folder. (btw. It would have been nice to mention here where to put it and what to do with it.)
So I try to open the material library. Weirdly it is only possible from a really small arrow in slate mode. (There is no material library to found in compact mode.) The dialog opens up materiallibraries folder (which includes files on the right, including MAXtoA downloaded in previous step. The dialog shows nothing (middle). Nothing can be opened?
So what should I do? Start building materials from scratch from grey materials? Or is there something else to do? Materials were possible 30 years ago so it should be possible now. Please help me.
I just wonder how can someone new start to use Max without materials and no explanations where to find them.
Solved! Go to Solution.