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Hello Everyone,
When working with complex materials, I often want to use Float Controllers to wire some parameters, to able to modify certain parameter values collectively.
Although, if I have an already created construction, but want to wire parameters together (for example texture coordinates of several Bitmaps), it becomes a headache. I can only manage this easily, if I start it the other way, from scratch, create the Controllers in the first place, and then wire them to a certain Bitmap or Material, and then copy the Bitmap or Material, and this way, their connection to the Controller gets copied also.
But not the other way around! Is there a way, for example selecting a few Bitmaps in the Material Editor, and let's say create a controller for them, which gets wired in their texture's "U tiling" ?
Thanks for any help!
Solved! Go to Solution.