Hi gang,
Apologies in advance. I'm returning to 3DS Max after a 10-year hiatus and am trying to do a simple interior lighting study for a client and using Arnold in the 2021 version. I have a low-light interior scene and followed all of Jose M. Elizardo's lighting and denoising tutorials but nothing is improving these (bumped up direct & indirect illumination and specular sampling) and tried the denoiser (Optix just prevents anything from rendering). They just look like pointillist paintings. Attaching the file and a render pass. Any help would be greatly appreciated!
Thanks,
Bob
Solved! Go to Solution.
Hi gang,
Apologies in advance. I'm returning to 3DS Max after a 10-year hiatus and am trying to do a simple interior lighting study for a client and using Arnold in the 2021 version. I have a low-light interior scene and followed all of Jose M. Elizardo's lighting and denoising tutorials but nothing is improving these (bumped up direct & indirect illumination and specular sampling) and tried the denoiser (Optix just prevents anything from rendering). They just look like pointillist paintings. Attaching the file and a render pass. Any help would be greatly appreciated!
Thanks,
Bob
Solved! Go to Solution.
Solved by madsd. Go to Solution.
I deleted your lights and all materials, there was a lot of unoptimal things.
Scrapped your environment and render settings tweaked a bit, lights have 3 samples.
It renders in a couple of minutes without using a denoiser, and is a good starting point.
Attached scene
I deleted your lights and all materials, there was a lot of unoptimal things.
Scrapped your environment and render settings tweaked a bit, lights have 3 samples.
It renders in a couple of minutes without using a denoiser, and is a good starting point.
Attached scene
Awesome, thanks. Will try to hash out the low-level lighting solution from here.
Awesome, thanks. Will try to hash out the low-level lighting solution from here.
Use Arnold lights if you want to tinker with artificial lights like spots and so forth.
The 4 top windows are connected so you can just edit 1 and all other windows follow, you can dial them down, give them some blue, add some yellowish spots for evening.
Not entirely sure what lowlight is but I guess something of that nature.
Use physical materials and OSL or Arnold shaders, avoid the old legacy maps if you can, they bring nothing good to the table.
Use Arnold lights if you want to tinker with artificial lights like spots and so forth.
The 4 top windows are connected so you can just edit 1 and all other windows follow, you can dial them down, give them some blue, add some yellowish spots for evening.
Not entirely sure what lowlight is but I guess something of that nature.
Use physical materials and OSL or Arnold shaders, avoid the old legacy maps if you can, they bring nothing good to the table.
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