- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I'm trying to get a simple single Diffuse und Roughness Map from the input used in a VrayMaterial - which has a complex node tree.
Which is the proper way to get a reduced single map? (not with lighting baked! Just in order to replace the long tree with a single map).
When I try "render to texture" it renders with light (although "light" is disabled).
Thanks for help
(3dsMax 2022)
Solved! Go to Solution.