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Baking a texture without baked lighting?

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BenediZ
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Baking a texture without baked lighting?

Hello,
I'm trying to get a simple single Diffuse und Roughness Map from the input used in a VrayMaterial - which has a complex node tree.

Which is the proper way to get a reduced single map? (not with lighting baked! Just in order to replace the long tree with a single map).

When I try "render to texture" it renders with light (although "light" is disabled).

Thanks for help
(3dsMax 2022)

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RobH2
in reply to: BenediZ

You can go to the last node before the Material and right click on it then choose 'Render Map...' Specify a size and it will render it all down to one bitmap. It's how I reduce Substances since they bring Slate to a crawl. 

 

 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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