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Arnold Renderer & Backface Cull

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Message 1 of 3
Anonymous
5378 Views, 2 Replies

Arnold Renderer & Backface Cull

New to Arnold here, so I am trying to figure things out that I knew well in Mental Ray.  

 

Arnold renders backfacing polygons.  The only way I have found to avoid that is to apply a Double-Sided Material with a Transparent Material (thin -walled) in the back material slot.

 

Is there another way?

 

Thanks

Tim

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Message 2 of 3
Stephen.Blair
in reply to: Anonymous

Add an Arnold Properties Modifier to the object and disable Double-Sided.

 

https://support.solidangle.com/x/vIJsAg



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Anonymous
in reply to: Stephen.Blair

can this also be done in Maya?

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