My bake to texture render output is creating artifacts when a normal map is used. Software is Max 2022 with Arnold 4.3.4.12. I do not see anything strange in the normal map itself. Baking without a normal removes artifacts. There are no overlapping UV's or polygons in these areas.
Things I've tried:
Solved! Go to Solution.
My bake to texture render output is creating artifacts when a normal map is used. Software is Max 2022 with Arnold 4.3.4.12. I do not see anything strange in the normal map itself. Baking without a normal removes artifacts. There are no overlapping UV's or polygons in these areas.
Things I've tried:
Solved! Go to Solution.
Solved by paperthinportal. Go to Solution.
Well, found an odd fix. I scaled up the model 0.1% on the Y axis and that somehow reset some type of information in the mesh, now the artifacts don't show up.
Well, found an odd fix. I scaled up the model 0.1% on the Y axis and that somehow reset some type of information in the mesh, now the artifacts don't show up.
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