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Arnold bake to texture using normal map creating artifacts

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paperthinportal
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Arnold bake to texture using normal map creating artifacts

paperthinportal
Explorer
Explorer

My bake to texture render output is creating artifacts when a normal map is used. Software is Max 2022 with Arnold 4.3.4.12. I do not see anything strange in the normal map itself. Baking without a normal removes artifacts. There are no overlapping UV's or polygons in these areas. 

 

Things I've tried: 

 

  • New default Arnold surface using only a normal
  • Increasing ray counts using various combos of diffuse/specular/camera values
  • Removing the environment map
  • Trying various AA mode types (Gaussian, Mitchnell etc)

 

normal_artifacts.jpg

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Arnold bake to texture using normal map creating artifacts

My bake to texture render output is creating artifacts when a normal map is used. Software is Max 2022 with Arnold 4.3.4.12. I do not see anything strange in the normal map itself. Baking without a normal removes artifacts. There are no overlapping UV's or polygons in these areas. 

 

Things I've tried: 

 

  • New default Arnold surface using only a normal
  • Increasing ray counts using various combos of diffuse/specular/camera values
  • Removing the environment map
  • Trying various AA mode types (Gaussian, Mitchnell etc)

 

normal_artifacts.jpg

1 REPLY 1
Message 2 of 2

paperthinportal
Explorer
Explorer
Accepted solution

Well, found an odd fix. I scaled up the model 0.1% on the Y axis and that somehow reset some type of information in the mesh, now the artifacts don't show up. 

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Well, found an odd fix. I scaled up the model 0.1% on the Y axis and that somehow reset some type of information in the mesh, now the artifacts don't show up. 

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