Hello, I am having 3 different problems with rendering and I can't find any support for them. First of all shadows are very jagged even with high render quality, second when I try to correct the shadow color to the color of the shadows in the image the entire shadow turns white (The color used by default is black, it turns white when I correct it to red 56, green 56, blue 51, hue 43, sat 23, value 56) and finally no matter what I do the render turns out over exposed. I have included the original photo for comparison. Does anyone have any advice for this? I would be willing to answer questions. Thanks!
Solved! Go to Solution.
Solved by darawork. Go to Solution.
Something worth mentioning is that the render looks fine in the in program render. I have included a photo for comparison.
Hi,
It looks like you are using mapped shadows, take a look at the help info for your particular shadow type on this page:
Shadow Mapped shadows page: http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-4BF878CD-5BD6-4F1A-A20B-8A6BD7D3703B
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
Thanks for your reply, however I checked and I am not using mapped shadows. I also played around with the shadow color and found that the shadow only turns white if the color value is greater than one. If the color value is set to completely black (zero) the shadow looks fine. For the test renderings I made I didn't use soft shadows. The first included photo had the value set to 1 and the second photo had the value set to 0.
Oh sorry, turns out I was using mapped shadows. 😛 I tried increasing the quality of the render significantly, turning up shadow samples to 1024 and render quality to 20 and nothing works. Do you have any ideas about what to do?
Perhaps read the whole chapter about Lighting: http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-1F10D9B5-BB7F-4422-B5A6-4731F144AE35
The best way to learn something, and for it to stick, is to learn it yourself and not be told how to do it. A bit like home schooling.
Failing that, there are hundreds of tutorials on Youtube concerning all aspects of Lighting and Shadows: http://goo.gl/BaBVhK
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
So, I followed your advice and everything worked except for the shadows being white when you change the color. For some strange reason after a while this somehow fixed itself. I have included a rendering of basically the final version of the the test using very high Final Gather Precision & 2X high quality Soft Shadows Precision. If someone comes along with the same problem here's the specs I used:
Light Properties
Shadows
Light Distribution: Spotlight
Light Cone
Color
D65 Illuminant
Intensity
cd 50000 (I think this is what somehow fixed the shadow color issue)
Object Shadows
Emit light from (Shape)
Disc
Radius: 10000
Rendering
Shadow Samples: 32
Mental Ray Shadow Map
Map Size: 10000 (This is really how far I had to turn it up, the default of 512 wasn't nearly close enough.)
Sample range: .005
samples: 4
I had transparent shadows disabled however it seems to work fine with it anyways.
I hope this helps someone who happens to have the same obscure problem I have.
Can't find what you're looking for? Ask the community or share your knowledge.