Anyone knows of any good tutorials for Arnold procedural texturing in Max. Most of what's out there is Arnold for Maya. I tried to use that but doesn't always work. trying to do a mix of 2 colours right now and add curvature to do edge wear off and it's not really doing much. - I have the dark colour on input 1 and light colour on input 2. then I put curvature in Mix 1. I want the dark colour to be prominent and the wear and tear showing the light colour. Guidance please? I'm practicing on this before I try on my guitar.
Also in Max 2024, where are the preset materials? I can't find them anywhere?
Solved! Go to Solution.
Solved by CiroCardoso3v. Go to Solution.
The layered shader is super confusing. You need to connect the curvature to the MIX2 slot.
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