Have an issue with some geometry export. During a light bake all UVs seams to be ok, but after an export some parts\meshes are dissapear in the UV (2nd channel). I have already tried everything (Reset Xform, Weighted normals, Reset Scale)
I notice that GLB missed somethimes some parts of UVs. But FBX exports UVs properlly.
Please see the pictures
Also note that I do not why but therer is also mismatch in Vertexes quantity 14 221 vs 34 970
What did I miss and what should i try to reset to fix this issue?
Any suggestions?
Thank you!
Thanks for your answer 2024 Max - and Blender
About differences in vertices its the problem that exporting or importing GLB breaks the geometry not by element how it was but randomly by poligons sometimes.
I import GLB to Blender. No possibility to check it on MAX
@idealight wrote:Thanks for your answer 2024 Max - and Blender
I import GLB to Blender. No possibility to check it on MAX
that's why I ask...
why do you think MAX is doing something wrong and not Blender?
by the way... you can try to export JSON (text, not a binary) version. At least you will be able to control why Blender can't import it.
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