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11-22-2016
06:44 AM
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Good day, I need help with getting access to matrix that deforms 3d coordinates from world space to screen space... Each point can be transformed in 3ds max sdk by MapViewToScreen function of ViewExp, but if I wish to project a large set of objects, is it possible to get the matrix once and then optimize the deformation via vector operation?
Thanks in advance!
Tatiana
Solved! Go to Solution.
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