So the backstory of what I'm trying to accomplish is that we have workflow where where use a VRaySwitchMtl with xref'd materials in it's slots to easily switch carpaints.
now I got the part to switch the material covered in my tool, where I switch the index of the switchMtl.
But I'd also like to change a colorpicker to the diffuse color of the chosen index's material, which is an xref material.
I have NO clue how to access those properties. I know I am supposed to be looking at the Interface: objXRefMgr section of the docs, but I can make heads nor tails of how that part works.
I get to this point:
obj.material[15].switchMtl[5].switchMtl[1]
which returns
object:xref
I also tried
obj.material[15].switchMtl[5].switchMtl[1].xrefrecord
gives me
<MixinInterface:IXRefRecord>
and then I'm stumped.
So either I'm trying to accomplish something that can't be done (which I can't imagine) or I'm going to need some help here to fetch my material properties.
Solved! Go to Solution.
Solved by denisT.MaxDoctor. Go to Solution.
if you have a reffered material its class is XRef_Material. Object of this class has a property #overrideMaterial which is original material with all its properties.
PS. there is a more correct method to get the source material :
<material><XRef_Material>.GetSourceMaterial <bool>resolveNestedXRef
see the MXS Help for more details
Thanks Denis. That second one is exactly what I was looking for.
for future reference for others, to actually access it (based on my initial shown code):
srcMat = obj.material[15].switchMtl[1].switchMtl[1].GetSourceMaterial true
show srcMat
This wil print out all accessible properties of the source material of the xRef_material.
can somebody help me, the first image is my original 3ds max file, with material and mapping set up, but when I xref this file in new scene it show perfect in the viewport, but when I render it seems to loses the mapping. I am using corona renderer. the strange part is that only happens in this specific scene, I created new scenes to test it, and works fine.
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