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So I have a Spline3D with knots on it. The values of these knot points are then extracted using GetKnot(i).Knot() which returns the point location (in Point3 form) for the i-th knot.
Now when I load this spline on 3ds max and I choose "select and move" on a knot point/vertex, I can see values on the Coordinate Display:
However, the extracted point location using GetKnot(i).Knot() is different from the values showing in the Coordinate Display, regardless of what Reference Coordinate System I choose (local, view, screen, etc).
e.g. first extracted point location using GetKnot(i).Knot() is [-297.29, 223.29, 925] but the values in the Coordinate Display differ (pictured above).
My questions are:
1. Is it actually possible to view the extracted point location (one obtained using GetKnot(i).Knot()) inside 3ds max UI?
2. If yes, am I checking the correct display window (Coordinate Display)? Or is there a different window/panel for this? If there is, I am hoping you would guide me to the right window/panel.
3. If it should be viewable in the Coordinate Display, am I missing some settings/configuration which is causing the mismatch on the values that I am seeing?
4. Lastly, if ever I find the way to view this extracted point location, are the coordinate values modifiable inside 3ds max UI? <- Actually this is my final need: to manually modify the extracted point locations by editing the coordinate values in 3ds Max UI.
Any info or tip would be of great help. Thanks!
Solved! Go to Solution.