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AutoRig question of scale

AutoRig question of scale

dg3duy
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Message 1 of 3

AutoRig question of scale

dg3duy
Collaborator
Collaborator

I made a system to create lips and jaws based on Paul Neale's system, the whole system is created based on initial points.
The question that arises is how do I use the initial null objects to scale them and then generate all the rest of the elements based on that scale.
The partial solution that I found at the moment is to generate the rig and finally to use scale on the main null master in the hierarchy.


Sample "handmade solution"
scale.gif

Scaling the initial nulls generates errors in the wire parameters...
error.gif

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Message 2 of 3

dg3duy
Collaborator
Collaborator

I show you an example of how to control the general scale of the character and then when creating therig the elements are adapted to the selected scale.scale rig.gif

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Message 3 of 3

dg3duy
Collaborator
Collaborator

According to Paul neale:

When you store the positions for the nodes that you are going to create you need to normalize, or maybe better to say scale them first.
What that means is makeing sure that all values are 1 or less.
Then you can just multiply the values by the size that you want on creation.

Anyone who can give me an example?, Paul seems to be in other matters and it is not possible to continue with this topic.

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