That's great. But I already did tests with the output map, and for third party renderers and Arnold it only works partially.
I tested Octane, Vray and Redshift.
The same with the new "PassThrough" map.
Arnold CPU - transmits the Checker map through Output map and PassThrough map. But the Arnold Flakes doesn't get transmitted further through Output or PassThrough.
Arnold GPU - Flakes doesn't gets transmitted further through Output or PassThrough.
Vray GPU works partially, but Vray GPU has this error message:
error: Unsupported texture "Map#3 (passThrough)"
I'm guessing the connections between maps and materials carries all kinds of different data. And maybe a passthrough map would have to include "protocols" for all these third party renderers and for all kinds of data ?
I tried to find a different map which would transmit more types of data and maybe work for all renderers, trying Composite and others but they don't work with GPU renderers and also don't work with displacement, normal, bump and so on.
This doesn't matter but the text field in the "PassThrough" map is cropped or blocked for some reason:
