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Using CSV file to control bitmap size in real world scale
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Not sure if this is possible but here is the problem we are looking to solve.
We have a large amount of bitmaps that each have their own different real world scale sizes and it would be extremely tedious having to manually change the values each time in the material editor. We have all the bitmap names and sizes in an Excel spreadsheet which could be easily converted to a CSV file.
Would it be possible to use the CSV file to change the real world scale size in the material editor based on an index number eg. 1 = 25cm x 30cm, 2 = 45cm x 25cm etc.
This would ultimately plug into one material that would be animated from 1 to however many bitmaps we end up using.
Any help would be appreciated. I am happy to explain in more detail if required