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With regards to this idea post, I figured it would be nice to create a new forum thread to create a basic Maxscript definition to mimick Blender. The Maxscript also simplifies transitioning to a newer version of Max by moving the script over.
What I would like to do is to define Tab to enter/exit subobject mode and set the 1/2/3/4/5 keys to correspond to scripts with: subobjectLevel =1/2/3/4/5 in the hotkeyeditor, so I won't accidentally exit out of subobject editing mode.
Like @Swordslayer advised me to do.
macroScript ObjectLevel
category: "Sub-objectlevel"
buttonText: "Objectlevel"
(subobjectLevel = 0
)
macroScript SubobjectLevel1
category: "Sub-objectlevel"
buttonText: "SubobjectLevel1"
(subobjectLevel = 1
)
macroScript SubobjectLevel2
category: "Sub-objectlevel"
buttonText: "SubobjectLevel2"
(subobjectLevel = 2
)
macroScript SubobjectLevel3
category: "Sub-objectlevel"
buttonText: "SubobjectLevel3"
(subobjectLevel = 3
)
macroScript SubobjectLevel4
category: "Sub-objectlevel"
buttonText: "SubobjectLevel4"
(subobjectLevel = 4
)
macroScript SubobjectLevel5
category: "Sub-objectlevel"
buttonText: "SubobjectLevel5"
(subobjectLevel = 5
)
My question is: I like to use Tab to cycle through active snaps (like in Revit) and I assigned it like that in Blender too. How do I define the objectlevel macroscript further in order for it to:
- Enter subobject mode in the last used sub-object level, otherwise default to edges
- Exit sub-object mode and go to object mode (This works as is)
- Have it check whether a modeling command is active, in which case the Tab key would be free to use to cycle active snaps.
Any help would be much appreciated!
Solved! Go to Solution.