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super noob alert :))
Hi
I was wondering how I can make an objects to get always "stepped" type key. Let me explain more; As you know there are number of controller floats, bezier float, noise float, linear float, etc and for example if you assign a linear float to something it will always have linear keys no matter what. Now is there any way to define a stepped float?
and one more question... what's the syntax for changing all the keys to stepped mode. Let's say I have an animated box with smooth keys and I don't want to go to curve editor and select all the keys and set them to stepped; I just want to select the object and enter a syntax in listener and do all that in on go. (apparantly macro recorder does not get you such things)
Solved! Go to Solution.