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hello. how can i use maxscript to set the current rotation values of multiple objects to be equal to zero? i'm not having a lot of luck searching for this. i did find a script that seems to do the trick, however that script also moves the object quite a distance from where it originally is. for example some objects i've selected in the viewport are moved a couple hundred feet in the + z world axis, some moved in all 3 world axis several hundred feet.
$.rotation = eulerangles 0 0 0
i'm hoping to find a solution where i can just type it in, vs. a maxscript that has a UI and several options.
thanks!
3ds Max all versions past and present | GPU Rendering on 2 machines | Standard, MentalRay, MentalRay IRAY, IRAY+, VRAY, Arnold
Solved! Go to Solution.