Native point-level animation?

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Hello,
I am trying to write an importer plugin for 3ds max. The objects I'd like to import can be point-level animated and I would like to compute some animation frames at import time and to bake them into the generated native 3ds object.
My goal is to write a pure importer plugin that can be switched off after importing the object. That's why embedding point-level animation into the native 3ds object is important to me. I saw the SDK allowed to override SimpleWSMObject::BuildMesh(TimeValue t) like in the dispmod.cpp example. But that's not what I am looking for since writing my plugin this way would require it to be loaded as long as the animation is played.
I suppose my problem is like what 3ds Max does when it loads an animated FBX file. My question is : can something similar be achieved through the SDK?
Thanks!