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How to access verticles or faces in a object

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11-15-2013
03:50 AM
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Hello everybody,
i'm a C/C++ developer and a newbie on 3DS max programming.
I'm writing a sample plugin for 3Ds max 2014.
I want to access to verts or faces of a scence object to calculate bound rect of them.
I know, i can access them through a mesh of the object if the object is TriObject or SimpleObject base.
I don't know how to do that for another scence object.
For any ideas I would be grateful.