Load Image and assign to render material

Load Image and assign to render material

sukoy27k
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Load Image and assign to render material

sukoy27k
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Hi

 

Below how I draw a quad

 

> gw->setMaterial(mtl);
> gw->startTriangles();
> gw->triangleNCT(&pts[0], &nor[0], &col[0], &uvw[0]);
> gw->triangleNCT(&pts[3], &nor[3], &col[3], &uvw[3]);
> gw->endTriangles();

 

The material is initialised


> //Set Material properties
> mtl.dblSided = 1;
> //diffuse, ambient and specular
> mtl.Ka = Point3(0, 0, 0);
> mtl.Kd = Point3(0, 0, 0);
> mtl.Ks = Point3(0, 0, 0);
> // Set opacity
> mtl.opacity = 1.0f;
> //Set shininess
> mtl.shininess = 0.0f;
> mtl.shinStrength = 0.0f;
>mtl.selfIllum = 0.0f;

 

To load an image I'm using the bitmap manager 

Now I want to assign the Bitmap *bmap to the material. The TextureInfo of material is intialized in this way

 

> mtl.texture.setLengthUsed(1);
> TextureInfo *ti = &mtl.texture[0];
> ti->textHandle = Here is the problem;
> ti->uvwSource = UVSOURCE_MESH;
> ti->mapChannel = 1;
> ti->tiling[0] = ti->tiling[1] = ti->tiling[2] = GW_TEX_NO_TILING;
> ti->colorOp = GW_TEX_REPLACE;
> ti->colorAlphaSource = GW_TEX_TEXTURE;
> ti->colorScale = GW_TEX_SCALE_1X;
> ti->alphaOp = GW_TEX_LEAVE;
> ti->alphaAlphaSource = GW_TEX_TEXTURE;
> ti->alphaScale = GW_TEX_SCALE_1X;

 

How can I get a TexHandle from Bitmap *? From the sdk it seems to be possible trough the TexHandleMaker 
But is a pure virtual interface and I have to implement the CreateHandle method?

I feel lost.
Thanks for your help

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